Plaques Instead of Pokerparty Chips

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October 17, 2005

On an average flop, a Pokerparty player with a legitimate hand will have a kicker matching one of the button's overcards some portion of the time. And there is one last possibility. If the big blind holds a big hand such as 22, 66, 88, 86, KK, or AA, the button is drawing dead or nearly dead. By adding these holdings to the mix, calling with overcards against a legitimate hand becomes unprofitable.

For a small fixed price, a Pokerparty player can spend as much time as they want learning, experiencing the game, and improving their play. Compared to the beginner whose education consist of sitting down in a Las Vegas casino to buy into a $3/6 game with a 10% rake, the Poker School is an amazing bargain. Last, but not least, are the bulletin boards provided online for free. I'm often asked questions about specific Pokerparty hands or situations.

But all things being equal, I believe it is apparent that check-raising is most often the 'correct' strategy against the average preflop raiser who automatically bets the flop. Next article, we continue looking at flop play by considering bluffing and semi-bluffing with only a few outs. You can email me at jason@Pokerparty.com with any questions, comments, or ideas for future articles.

A final defense to the "turn raise" that can be employed by solid Pokerparty players in the big blind is to call the raise on the turn and immediately follow with a bet on the river. In fact, against a player who uses the "turn raise" strategy too much, it can be profitable for the big blind to bluff on the river when any scare card falls. A raise might still be correct on the turn with a blank turn card, but much more rarely and for different reasons than we are discussing today.